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Home » Board Games, RPG's, Toys, and Model Kits » TSR (Wizards of the Coast) Board Games, AD&D Modules, & D&D Boxed Sets

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Alternity Dark Matter THE KILLING JAR Game Module Bruce R. Cordell
UPC: 9780786916153

 

What begins as a simple investigation by the heroes quickly develops into a tangled plot of old secrets and new deceptions. With the aid of unhuman allies, the player characters must unravel the mystery before they become the latest victims of an ancient horror. An adventure designed for the Dark*Matter setting, The Killing Jar is also appropriate for any other modern-day conspiracy campaign using the Alternity Science Fiction Roleplaying Game rules.

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Alternity GAMMA WORLD Campaign Setting Sci-Fi RPG
UPC: 046363024956

 

An all-new update of the classic post-apocalyptic world. The original Gamma World campaign setting was considered by many to be the definitive post-apocalyptic environment. Now Gamma World has returned to the Alternity(r) line, and it's stronger than ever. Old fans will want to see what's changed and update their existing campaigns, and new fans will be drawn to the classic dark, apocalyptic feel that only the Gamma World setting delivers.

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Buck Rogers The 25th Century INNER WORLDS William Tracy TSR Sourcebook
UPC: 046363035723

 

In Inner Worlds, you will find information on all this and more. Details about the economies of both worlds, their peoples, their relationships with RAM and NEO and the delicate balances of power caused by those relationships are all within these pages. Background on the physical geography and native races is also here.

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DREAMS OF THE RED WIZARDS 1988 Forgotten Realms AD&D Game Accessory
UPC: 046363092351

 

The Red Wizards of Thay. As cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In this book, the government, personalities, economy, cities, people, and wilderness of Thay are described for an AD&D campaign of any size or level. Dreams of the Red Wizards also includes new spells and magical items unique to the Red Wizards, plus a four–color map of Thay that can be added to the previously published maps of the Forgotten Realms!

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DROW OF THE UNDERDARK 1991 AD&D 2nd Ed TSR Ed Greenwood
UPC: 046363093266

 

They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore: new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark - and much, much more.

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DUNGEON MASTERS GUIDE 1979 AD&D Gary Gygax TSR Game Dungeons & Dragons Sourcebook Fourth Printing

 

Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve a problem. You now have a complete compilation of the most valuable material for your refereeing, The Dungeon Masters Guide. This appears to be the Fourth Edition as the end pages are white, and states "Revised Edition - December 1979."

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DWARVES DEEP Ed Greenwood AD&D Forgotten Realms Game Accessory TSR
UPC: 046363093006

 

This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich land (and dark under–realms) of the Forgotten Realms. It presents an introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the Realms, explored by adventurers seeking treasure, magic, and lore, were built – and in most cases, once occupied – by the dwarves. Learn their ways and unlock their secrets. 

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EXPEDITION TO BARRIER PEAKS Gary Gygax AD&D Game Module S3
UPC: 0935696148

 

Your party set forth from Gorna a sennight ago, and for the last two days have been climbing higher into the crags of the Barrier Peaks. Last night was spent in the keep at the only Baron remaining in the area - and he was fulsome glad for your company. This morning, as the eastern horizon turned from a pearl gray to rosy pink, a score of the Baron's retainers guided the expedition towards the unknown area. It is now afternoon, and you have set up camp in a hidden dell but a few bowshots from the strange entrance. The men-at-arms have been detailed to guard the supplies and mounts at the camp while you go onward immediately. They will await your return for four full days before returning to the keep. Gathering your personal gear, you are now climbing the steep slope of the dell's north side, passing the rim, and forcing your way through a dense growth of trees and undergrowth. There, across a field and beyond a rocky rise, awaits adventure....

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FIEND FOLIO 1981 AD&D TSR Don Turnbull Dungeons & Dragons Sourcebook
UPC: 0935696210

 

This tome contains alphabetical listings of monsters designed for use with the Dungeons & Dragons game system. Each creature is described and most are illustrated for easy identification.Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game.

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FORGOTTEN REALMS ADVENTURES 1990 TSR AD&D Ed Greenwood Sourcebook
UPC: 9780880388283

 

The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for FORGOTTEN REALMS players and Dungeon Masters alike. Get new information on specialty priests, currency, new weapons, and treasure. Take a detailed tour of the heartland, including the Sword Coast, the Dalelands, Cormyr, and Sembia. The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement.

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HAIL THE HEROES Mystara AD&D Campaign Boxed Complete TSR Game
UPC: 9781560769101

 

Hail the Heroes is an interactive audio CD adventure with digitally recorded sound tracks. Its unique format features only the sounds your hero would actually experience during the quest. Hear villains and monsters, deadly traps, mysterious speakers bearing audio clues, and more - over 80 tracks in all!

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HALL OF HEROES 1989 TSR Forgotten Realms AD&D Game Accessory
UPC: 046363092528

 

Hall of Heroes provides complete histories and AD&D game statistics for such beloved characters as Elminster, the greatest sage and magic user of the Realms, Tristan Kendrick and Robyn of the Moonshae isles, Wulfgar the Barbarian, Drizzt the dark elf, and Bruenor the dwarf, all from the northern reaches, plus Alias and Dragonbait, Shandril and Narm Tamaraith, and many more. But the Hall of Heroes is more than a listing of game statistics: It's also a sourcebook describing (among other things) artificial and magical lifeforms of the Realms, as well as the lives of the world's elves, dwarves, lizardmen, and exotic creatures. Whatever your interest in the FORGOTTEN REALMS campaign setting, you'll find much to entertain and intrigue you in this volume.

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Marvel Super Heroes Advanced Set PLAYERS BOOK Only
UPC: 046363068714

 

It began with MARVEL SUPER HEROES, the role-playing game that let YOU join the adventures of Spider-Man, Captain America, and the Uncanny X-Men. Players' Book only!

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MONSTER MANUAL 1979 AD&D 4th Ed. Gary Gygax TSR Games
UPC: 0935696008

 

This book provides a complete alphabetical listing of all "monsters" encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and Dungeon Masters alike!

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OLD EMPIRES 1990 TSR AD&D Forgotten Realms Game Accessory
UPC: 046363092740

 

This booklet presents the Old Empires for DMs and players alike. Descriptions of all the major cities and towns, maps of the most important ones, information on the people, places, economies, geography, and cultures of these countries are within these pages. Prepare, then, to enter the realms of god–kings and pharaohs, of strange magic unknown even to the likes of the Red Wizards of Thay. These are the Old Empires.

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SPELLJAMMER AD&D Adventures in Space 1989 TSR Boxed Set Campaign
UPC: 046363010492

 

Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.

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Star Frontiers Alpha Dawn Expanded Game Rules 1983 TSR

 

This is the STAR FRONTIERS Expanded Game rule book. This book adds more details to the Basic Game rules, and introduces new rules that widen the game's scope and make the game more challenging and more fun to play.

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The COMPLETE BOOK of ELVES 1992 TSR AD&D 2nd Edition Game Player's Handbook Rules Supplement
UPC: 9781560763765

 

The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!

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The Complete Krynn Source Book LEAVES FROM THE INN of the LAST HOME
UPC: 9780880384650

 

Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. This is a source book for TSR's DragonLance game system, published in 1993, and written by Margaret Weis and Tracy Hickman.

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THE MAGISTER Ed Greenwood AD&D Forgotten Realms Game Accessory
UPC: 046363092290

 

From Waterdeep and the Sword Coast to the jungles of Chult and the faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons – all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the Forgotten Realms game world, and famous game designer Steve Perrin have spent many long days with Elminster of Shadowdale, perhaps the finest sage in the long history of Abeir–Toril. The result of all this work is in you hands; The Magister is a compilation of new spells and items for your Forgotten Realms campaign.

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