|

|
The
Gelfling Adventure (1984).
Designed for a younger audience by Al Lowe and released for the IBM PC,
this game was a more simple version of The Dark Crystal. It can be
argued that the menu-driven puzzle system was the precursor to the
mouse-driven puzzle system used on later adventure games, such as
Leisure Suit Larry V and Space Quest IV. |
 |
King's
Quest >(1984, Sierra
On-Line/IBM). Originally created to help sell the IBM PCjr, the first
King's Quest was written by Roberta Williams, but the manual was written
by someone at IBM. The game's sales were dependent on the success
of the PCjr, and as the computer was not, neither was the game.
However, this was another Sierra first! King's Quest was the first 3-D
Animated Adventure, where a moving character could go in front of or
behind other objects on the same screen. |
 |
King's
Quest: Quest For The Crown >(1984,
Sierra On-Line). Sierra repackaged King's Quest with an in-house
manual and sold it under the Sierra label. The game was packaged
in the classic gray box format (with black plastic insert tray).
This game would be released in 1987 and 1989. |
 |
Mickey's
Space Adventure (1984, Sierra
On-Line) The first joint venture between Sierra On-Line and Walt Disney,
and written by Roberta Williams. The first release was sold in a
plastic clam shell case format. A second release in 1986 came in
the standard box format. Released for the Apple II, and actually
meant for children. |
 |
Winnie
The Pooh in the Hundred Acre Wood (1984,
Sierra On-Line). Another of the Sierra/Walt Disney collaborations,
this game was really a series of vignettes, with a very loose theme.
Sold in the plastic clam shell format, and later re-released in the
classic Sierra box/plastic tray format in 1986. |
 |
Donald
Duck's Playground(1984,
Sierra On-Line). The final Disney/Sierra collaboration targeted to
children. Originally sold in the plastic clam shell format, and
later re-released in the standard Sierra box/plastic tray format. |
 |
The
Black Cauldron (1984,
Sierra On-Line). Based on the Walt Disney movie of the same name,
this game designed by Roberta Williams, but programmed by Ken Williams,
Mark Crowe, and Scott Murphy (the Two Guys From Andromeda!). It
was originally released as a PC Booter game that ran in up to 16 colors.
Two updated versions were sold by Sierra in 1986 and 1987, both of which
ran in MS-DOS. |
 |
Learning
With Fuzzywomp (1984, Sierra
On-Line). Another computer game designed for children, and
released by Sierra for both the Apple II and IBM PC. |
 |
Mr.
Cool (1984, SierraVision).
An odd arcade game based on Q*bert, Mr. Cool lacked the fun of
the original, and played in only 2 dimensions. |
 |
King's
Quest II: Romancing The Throne
(1985, Sierra On-Line). Sierra's second 3-D Animated Adventure,
with graphics by Roberta Williams and storyline by Annette Childs.
Originally released in the gray box (plastic insert tray) format, and
later re-released in 1987. |
 |
Space
Quest: Chapter 1 The Sarien Encounter
(1986, Sierra On-Line). The first game by the Two Guys From
Andromeda, Mark Crowe and Scott Murphy, this was the first 3-D Animated
Adventure comedy. Originally released in the gray box (with
plastic insert tray) format, and later re-released in 1987 and 1990. |
 |
King's
Quest III: To Heir Is Human
(1986, Sierra On-Line). Written by Roberta Williams and Annette
Childs, with programming by Al Lowe, Bob Heitman, and Bob Kernaghan.
This was the first of the King's Quest series to use spells as part of
the game. Originally released in the gray box with plastic insert
format, and was re-released in 1987. |
 |
Thexder
(1987, Sierra On-Line). An arcade game imported from Japan.
The original name for this game was THX-DR122, and it was developed by
Game Arts Co. Ltd. A smash it for Sierra! |
 |
Leisure
Suit Larry in the Land of the Lounge Lizards
(1987, Sierra On-Line). Programmed by Al Lowe (also text and
music), with support from Mark Crowe. This game was based on
Softporn Adventure, and many of that game's puzzles were simply
duplicated. Another Sierra first: the game was beta-tested by
Compuserve clients as Sierra was not certain that an adult-themed game
would be acceptable to the market. The game's sales were slow, but
soon exploded into a cultural phenomena! |
 |
Police
Quest: In Pursuit of the Death Angel
(1987, Sierra On-Line). A gritty storyline with none of the
"cutesy" Sierra adventure game touches nor comedic element of
the earlier 3-D Animated Adventures. Designed by Jim Walls, a
former police officer, the game required players to follow actual police
procedures to solve the mystery. |
 |
Space
Quest II: Vohaul's Revenge
(1987, Sierra On-Line). The second in the Space Quest series by
Mark Crowe and Scott Murphy. |
 |
Mixed-Up
Mother Goose (1987, Sierra
On-Line). Roberta Williams returns to childrens' software.
This game proved to be quite popular, as it has been re-released several
times (1990, 1992, and 1996). The 1987 version uses the same 3-D
Animated Adventure format that King's Quest and Space Quest used. |
 |
King's
Quest I: Quest For The Crown
(1987, Sierra On-Line). The gold box re-release of the 1984 game. |
 |
King's
Quest II: Romancing The Throne
(1987, Sierra On-Line). The gold box re-release of the 1985 game. |
 |
King's
Quest III: Romancing The Throne
(1987, Sierra On-Line). The gold box re-release of the 1986 game. |
 |
Space
Quest Chapter I: The Sarien Encounter
(1987, Sierra On-Line). The gold box re-release of the 1986 game.
|