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Mystery
House (1980,
On-Line Systems). Written in 1979, this game was the success story
which established Ken & Roberta Williams as major software
developers. It was written for the Apple II, and is known in
gaming circles as the first graphic adventure game, although the
graphics were simply black & white drawings to help the game's
players to visualize the action. It was re-released in 1982 under
the SierraVenture logo. Finding this game is an adventure in
itself! However, it was included in The
Roberta Williams Anthology, along with many other classics.
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The
Wizard and The Princess (1980,
On-Line Systems). Released for the Apple II, Atari ST and C64 personal
computer systems, this game is regarded as the first graphic adventure
game in COLOR. It too was re-released in 1982 (IBM PC only) under
the SierraVenture logo, but the name was changed to Adventure in
Serenia.
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Mission:
Asteroid (1980,
On-Line Systems). Released for the Apple II personal computer
system, this game was billed as a "tutorial adventure",
designed to teach players how to play a graphic adventure. After
all, the concept was a new one! It was re-released in 1982 under
the SierraVenture label, and then again in 1983 for the Commodore 64.
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Cranston
Manor (1981, On-Line Systems).
Another innovation for Sierra, this game allowed the player to switch
between TEXT and GRAPHIC modes, as well as permitting the player to
insert a disk and save their progress.
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Crossfire
(1981, On-Line Systems). An
arcade game first released for the Apple II, then re-released under the
SierraVision label in 1982 for the Commodore VIC-20 and IBM PC.
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Frogger
(1981, On-Line Systems). Another arcade game classic, originally
released for the Atari 400/800, this game was re-released under the
SierraVision label in 1982 for the IBM PC and Commodore VIC-20.
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Jawbreaker
(1981, On-Line Systems). Another arcade game for the Atari
400/800, and another game re-released in 1982 under the SierraVision
label for the IBM PC and Commodore VIC-20.
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Mouskattack
(1981, On-Line Systems).
First published for the Apple II in 1981 by On-Line Systems, this arcade
game was re-released in 1982 under the SierraVision label for the Atari
400/800, and the IBM PC.
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Threshold
(1981, On-Line Systems). An arcade game released for the Apple II
computer under the On-Line Systems label, and re-released for the IBM PC
and Commodore VIC-20 in 1982.
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Soft
Porn Adventure (1981, On-Line
Systems). By Chuck Benton, this game is notable for being the only text
adventure (no graphics!) ever released by Sierra in any of its
incarnations. It is also the precursor of the popular Leisure Suit
Larry series, and can be found on the Leisure Suit Larry Collector's
Edition.
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Thrilogy
(1981). A combination of Break
Out, Head On, and a game based on William Tell, published for the Apple
II computer.
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Time
Zone (1981, On-Line Systems).
Easily one of the biggest games of its time, this monster came on six
(!) floppy discs and retailed for $99.95. Released for the Apple
II and IBM PC, the price tag was simply to high for the buying public,
and the game sold poorly.
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Ulysses
and the Golden Fleece (1981,
On-Line Systems). Originally released for the Apple II and Atari
400/800 computer systems, this game was re-released in 1982 under the
SierraVenture label and again in 1984 for the Commodore 64.
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Ultima
I (1981, SierraVenture).
Before there was an ORIGIN Systems, Inc., Richard Garriot formed the
California Pacific Company published the very first Ultima in 1980 for
the Apple II. The company folded, and he sold the publishing
rights to both Ultima and the then unreleased Ultima II to Sierra.
Sierra released Ultima for the Atari 400/800 under the SierraVenture
label.
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Laff
Pak (1982) For Apple II.
Designed by Chuck "Chuckles" Bueche (co-founder of ORIGIN).
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Lunar
Leeper (1982, SierraVision).
Another arcade game, created by Chuckles, and released for the Commodore
VIC-20, Commodore 64, Atari 400/800, and Apple II platforms.
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The
Artist (1982). For Apple
II.
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The
Dark Crystal (1982,
SierraVenture). Another Sierra first! This game was the
first movie tie-in game for Sierra (based on the Jim Henson movie of the
same name) as well as the first game to be published under the
SierraVenture label. It was originally released for the Apple II
and Atari 400/800 computer systems, and would see a re-release under a
different name in 1984.
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Ultima
II: The Revenge of the Enchantress (1982,
SierraVenture). Sierra published Richard Garriot's second Ultima
game on both the Apple II in 1982. They followed up with Atari
400/800, Commodore 64, and IBM PC versions in 1983. In 1984 a grey
box version was produced for the Apple II and Atari ST, followed in 1985
by a grey box version for the Commodore 64 and the Macintosh computer
platforms.
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Apple
Cider Spider (1983,
SierraVision). An arcade game released for the Apple II in 1983
and again for the Commodore 64 in 1984.
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Aquatron
(1983, SierraVision). Air/Sea battle arcade game for the Atari
400/800 and Apple II.
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BC's
Quest For Tires (1983).
An arcade game based on the newspaper comic strip, this game was
released for the Apple II, Atari 400/800, Commodore 64, IBM PC and
Colecovision(!) under the Sierra On-Line logo.
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Dragon's
Keep (1983). Designed by
Al Lowe for the Apple II. Yes, Al Lowe was once a children's game
programmer!
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Jawbreaker
2 (1983, SierraVision).
Another arcade game for the Apple II and Atari 400/800. Designed
by Chuckles without ever seeing the original Atari 2600 version!
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Learning
With Leeper (1983).
Released for the Atari 400/800, Colecovision, and Commodore 64 in 1983.
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Oil's
Well (1983, SierraVision).
Released for the Apple II, Atari 400/800, Colecovision, Commodore 64,
and IBM PC. It made a return to Sierra's lineup in 1990 for the
IBM PC.
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Sammy
Lightfoot(1983,
SierraVision). Another arcade game for the Apple II, Atari
400/800, Colecovision, Commodore 64, and IBM PC.
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Stunt
Flyer (1983). Released
for the Commodore 64.
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Troll's
Tale (1983). Another Al
Lowe children's game designed for the Apple II.
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Wall
War (1983, SierraVision). Atari 400/800. The game
has been called the worst ever published by Sierra.
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